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London: George G. Harrap, Wim Tigges Amsterdam: Rodopi, , pp. New Delhi: Penguin, Philip Nel and Lissa Paul. June 2, Amsterdam: Rodopi, From Wikipedia, the free encyclopedia. Retrieved 24 April Retrieved 12 May The Guardian.

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Byrne, David Carroll, Lewis Alice's adventures in wonderland. Celia Catlett Anderson; Marilyn Apseloff Nonsense literature for children: Aesop to Seuss. Library Professional Publications.

Chomsky, Noam Syntactic structures. Walter de Gruyter.

Literary nonsense - Wikipedia

Grabiner, Ellen The Heideggarian Disruptions of Zippy the Pinhead. Philosophy Now. Heyman, Michael New Delhi: Penguin. Heyman, Michael Benjamin Isles of Boshen: Edward Lear's literary nonsense in context. Scotland: Glasgow. Archived from the original on 6 March Heyman, Shortsleeve Lecercle, Jean-Jacques 4 April Philosophy of nonsense: the intuitions of Victorian nonsense literature.

Philosophy Isn't Nonsense

Malcolm, Noel The origins of English nonsense. Porto: Faculdade de Letras, Universidade do Porto.

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New media art mirrors this struggle as a conflict between narrative and database 4. The Alice Adaptation Project suggests that this struggle in itself can provide the same sort of excitement that Carroll's nonsense world gives to Alice.

We may look outside our narrative-based world into a digital wonderland built upon our broken rule sets. At this stage, the Alice Adaptation Project does not seem to be reaching a conclusion. Instead, many paths of future development are open. As stated earlier, the project team hopes to integrate the text montage more closely into the collage work, creating a single experience or a set of experiences derived from presenting any combination of these elements simultaneously.

Likewise, adaptation in many media have not been explored due to time constraints. Interactivity has not been explored, but would need to be in approaching the video game adaptation. On the analytical side, the question has too arisen as to whether a using a more systematic approach would have been more fruitful. The three media elements within the project vary greatly, from the text montage which very carefully sticks to a self-prescribed system to the sound collage which works primarily as an interpretive representation.

Perhaps creating software to perform the entire composition process would be advantageous. In film montage, for example, computer vision software could detect motion within the shots, defining the direction, magnitude, and speed of movement, which could then be automatically organized in order to provide objective motion matches with each subsequent shot being chosen randomly from those which provide the proper amount of motion continuity. This situation would more thoroughly present the visuals as a database, with the narrative being only a secondary emergent element, possibly changing each time the software is run.

It additionally seems unlikely that the film could avoid influence of Disney's culturally iconic version, but this is not marked as not enough of the film was viewed to support this. Tip: To turn text into a link, highlight the text, then click on a page or file from the list above. Required Texts.

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Printable version. Add to basket. Be the first to write a review About this product. All listings for this product Buy it now Buy it now. Pre-owned Pre-owned. About this product Product Information This study offers an account of the way in which the genre of Victorian nonsense was constructed, and why such writers as Lewis Carroll and Edward Lear are of enduring significance to both philosophy and linguistics. Additional Product Features Author s. Show more Show less. No ratings or reviews yet. Be the first to write a review.

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